She also warned against "a much more marked preference for the here-and-now, where the immediacy of an experience trumps any regard for the consequences. After all, whenever you play a computer game, you can always just play it again; everything you do is reversible.
...Greenfield also warned there was a risk of loss of empathy as children read novels less. "Unlike the game to rescue the princess, where the goal is to feel rewarded, the aim of reading a book is, after all, to find out more about the princess herself."
...She claimed that sense of identity can be eroded by "fast-paced, instant screen reactions, perhaps the next generation will define themselves by the responses of others".
Social networking sites can provide a "constant reassurance – that you are listened to, recognised, and important" Greenfield continued. This was coupled with a distancing from the stress of face-to-face, real-life conversation, which were "far more perilous … occur in real time, with no opportunity to think up clever or witty responses" and "require a sensitivity to voice tone, body language...
No comments:
Post a Comment